> For the complete documentation index, see [llms.txt](https://wiki.pixlverse.net/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.pixlverse.net/gameplay-info/mob-spawning.md).

# Mob Spawning

Nearly all types of mob farms will work on Pixlverse, but there are some important things to note before building your farm.

## Quick Notes

* Any farms that rely on mobs moving through nether portals will not work.
* Mob spawning distances will be different from vanilla Minecraft.
* Mob drops are disabled if a mob dies from cramming.
* The server automatically limits how many mobs/blocks can be within a certain area. You can view more info on these limits on the [Mob & Block Limits](/gameplay-info/mob-and-block-limits.md) page.

## Distances

* The server simulation distance is set to 5 chunks. Mobs will spawn 24-64 blocks away from you instead of the vanilla 24-128. You can visually see this in the photo below:

<figure><img src="/files/Z6H4e4BD5hfbJTmwLwtM" alt=""><figcaption></figcaption></figure>

### Entity Activation Ranges

* animals: 24
* monsters: 32
* raiders: 64
* misc: 16
* water: 16
* villagers: 32

### Entity Tracking Ranges

* display: 48
* players: 64
* animals: 64
* monsters: 64
* misc: 32
* other: 64
