# Server Settings

## World Sizes

* The overworld is 20k x 20k blocks
* The nether is 10k x 10k blocks'
* The end is 10k x 10k blocks\
  (worlds may increase in size over time)

### Nether Portals

* Have a ratio of 2:1 instead of 8:1. For example, a portal at the coordinates 1000, -1000 in the overworld would be at 500, -500 in the nether.
* Mobs/Entities cannot pass through portals on the server to improve server performance.

### Mob Farms

* While nearly all types of mob farms will work on the server, some changed settings will affect them. Mainly, the AFK location of farms needs to be 64 blocks away instead of 128. Read more about this on the [Mob Spawning](/gameplay-info/mob-spawning.md) page before building your mob farms!
* There are limits to the number of mobs per area. Read more about this on the [Mob & Block Limits](/gameplay-info/mob-and-block-limits.md) page.

### View/Simulation Distance

* View distance is set to 10 chunks in all worlds.
* Simulation distance is set to 5 chunks in all worlds.
* Info on entity activation/tracking rages can be found on the [Mob Spawning](/gameplay-info/mob-spawning.md) page.

### Miscellaneous

* **Villagers** can be easily moved using leads. There is a limit on how many there can be per area, and their AI will be automatically disabled when in a large trading hub. They will still restock their trades normally and will still work in things like iron farms.
* **Redstone** will function exactly as it does in vanilla 99% of the time. There are a few changes, however. Observer clocks and zero tick farms are disabled. We are using [alternate-current](https://bit.ly/3Yxp4Ad) redstone implementation; learn more about this [here](https://bit.ly/3Yxp4Ad).
* **Phantoms** do not spawn naturally in the world. Phantom membrane can be obtained from **`/kit phantom`**.


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